This is where the whole idea began. We wrote a Google Document to sketch the idea and see the big picture forming.
Every journey starts with a first step.
A simple README file added to start the repository.
A month full of tasks
September 2018 was a busy month for us. We setup our CI/CD pipeline and also:
October was a month to work on the security system. Several improvements were made on the Register and Login workflows.
A really busy month!
November was awesome for LUDUSTACK. We manage to implement several core systems that are used across the whole platform.
To close the year.
In December we implemented a few things needed for the launch day.
Happy new year! Let's work!
We started the year by optimizing the whole platform.
LuduStack is for everyone!
The voting system! Users can now:
Like a good social network you can now:
Climb the LuduStack Ranks to the glory
Follow games and users and connect to users to increase your social network!
This or that?
Polls, preferences and more!
Nothing to see here, keep scrolling!
You got the power!
Must have features!
Join forces to make games.
Now the whole web rendering is blazing fast!
It is time to work! Seriously!
The job management is here!
Thank you all!
We reached the mark of 300 users and 100 games. Thank you all for your love!
Localize your games!
The localization tool has arrived!
Now we are called LUDUSTACK! The one stop place for game developers.
It is time for sweepstakes!
You can now run your own giveaways!
Random Game Idea added to the front page to overcome your creative block!
The Rate Calculator will help you charge correctly for jobs with your skillset!
At this point, we hope to have a consistent beta tester base so we can polish the platform and fix every possible bug tha shows up.
This is the scheduled launch day. On this day, all the core features will be implemented.