The Great Tribes is a global strategy simulator of civilization development, the action of which takes place in the historical period from 3000 BC to the beginning of 3000 AD. During the game the player will have to create their own unique civilization and try their hand at its development in a nonlinear, constantly changing world.
Conceptually, the game is a cross between a turn-based strategy Sid Meier’s Civilization VI and strategies of Paradox Interactive (Crusaders, Europe and Victoria). Similarity with these games is limited to the time period covered in the game and some game mechanics.
In our project we want to reflect the role of a personality in history, but instead of personalities history is influenced by different factions.
We focus on working out in detail of various historical phenomena. We are planning to create an advanced economic system that will make it possible to simulate economic processes with a high degree of realism. The simulation of interaction between different countries includes:
diplomatic relations, economic, technological, cultural and social influence.
The conduct of military actions between the countries in our project will be realized in a wide range, from single collisions to waging a trench warfare at a vast front.
characteristics
Not Informed
Team
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