0.2 features a UI and terrain overhaul, as well as a bunch of balance tweaks. Check it out at gosperland.com.
GosperLand v0.2 changelog:
- major rebalancing
- write more complex terrain generator, using layered simplex noise maps instead of a single map
- certain stands draw from a point bank rather than being allocated and mutated at complete random
- frame independent timing
- speed up and slow down buttons added to the UI
- zoom in and zoom out buttons added to the UI
- custom font 'DeterminationSans' added
- add game info pane
- major UI overhaul
- loading screen added
- instructions tweaked
- planned features list added
- changelog added
- sorta add support for mobile (still kinda wonky, and really only works in landscape)
- website portal page added
- change all references to "creature" to "gosper"
- https://gosperland.comdomain name purchased
- stop holding onto dead gospers, fixing a memory leak issue and improving framerate
- remove render attempts against gospers and tiles outside of viewport, drastically improving frame rate
- huge code refactor
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